Pool: every defenceman who played in those seasons · Sample: 14 games · under 41 games
Top tenth of his pool in goals.
Production
Production: percentile among 509 defencemen, and the adjusted per-game rate it was computed from
Stat
0 · 50 · 100
Pctl
Adjusted per game
Points
67
0.34
Goals
98
0.21
Assists
19
0.14
Shots on goal
72
1.41
Power-play points
46
0.03
Style and role
Style and role: percentile among 509 defencemen, and the adjusted per-game rate it was computed from
Stat
0 · 50 · 100
Pctl
Adjusted per game
Hits
48
1.06
Blocked shots
43
1.05
Penalty minutes
38
0.38
Further right means more, not better: hits, blocked shots and penalty minutes describe a role, not quality.
What adjusted per game means — not his recorded rate ›
Adjusted per game is the rate each percentile was computed from: his recorded rate, weighted toward recent games and pulled toward the league average by sample size, so a short career does not read as an elite one. It sits closer to average than the rate recorded, so a skater with no points in his games can still show points per game above zero.
Power-play points, regular season. Filled dots are finished seasons; the dotted ring is the 2026-27 full-season pace from the projections board, the projected rate across the club's whole schedule, not a forecast of the total. GP: games played.
What next
2026-27, projected
Full-season pace · his rate times the schedule
If he plays all 84 Anaheim Ducks games at his modelled per-game rate
Points
28.9
Goals
17.3
Assists
11.7
Shots on goal
118.4
Power-play points
2.1
Hits
89.0
Blocked shots
88.3
Penalty minutes
32.2
Based on 14 games he has played, weighted toward recent ones. It assumes he plays all 84: injuries, scratches and trades are not modelled.
How the pace is worked out — the figure the projections board ranks on ›
Each figure is his per-game rate, weighted toward recent games, times the 84 games on the Anaheim Ducks schedule. It is the pace the projections board ranks the league on, so the figure a reader clicked there is the one at the top of this card.
Shooting
Where he shoots, and how he finishes
Shot density · 2025-26 · open play, regular season
FewerMore attempts, up to this skater’s busiest cell
Open play · regular season · goals
Goals against a league-average finisher, by season
In 2025-26 he scored 1 where a league-average finisher would score 0.3 from his chances: 0.7 more.
2025-26 · on the rink1 G · 0.3 avg · +0.7 · 1 GP
2024-250 G · 0.3 avg · −0.3 · 6 GP
2023-241 G · 0.5 avg · +0.5 · 6 GP
Goals
A league-average finisher
What the ring counts — what a league-average finisher would score from the same attempts ›
The shot model prices the chance of a goal on every unblocked attempt he took in open play during the regular season; shootouts and penalty shots are left out. Those chances are scaled so that, across the league, they add up to the goals actually scored that season, so the ring is what a league-average finisher would have scored from his attempts and each season is measured against its own average. The gap is his goals minus that; the table below lists the exact figures.
Finishing against the league average · open play, regular season
Finishing by season: goals against a league-average finisher on the same attempts
Season
G
2025-26
0.3
1
+0.7
1
2
2024-25
0.3
0
−0.3
6
10
2023-24
0.5
1
+0.5
6
15
G vs avg: goals minus what a league-average finisher would score from the same attempts (Exp G, the model’s expected goals scaled to that season’s league-wide scoring).