Draft game
Spin a club, take one of its players, and fill four forward lines, six defencemen and two goalies under a $104.00M cap.
- Cap left
- $104.00M
- Round
- 1/20
- Rerolls left
- 3/3
LW 0/4C 0/4RW 0/4D 0/6G 0/2
Positions are strict: once a position's slots are full, its players stop being offered. Remove anyone at any time to free their slot and their cap hit; their club comes back for that round, so removing a pick never brings a new club.
How the score works — the standings points your roster earns over an 82-game season against average opposition
- Your contest score is the standings points your roster earns over an 82-game season against average opposition, 41 games at home and 41 away: 2 points for a win and 1 for an overtime loss. It is 82, not this season’s 84, because the scoring was fitted to last season’s 82-game standings.
- Skaters count through ratings drawn from the league’s spread of 5-on-5 net expected goals per 60 minutes, not each player’s own figure. Within forwards and within defencemen, a higher points-per-game record earns a higher rating, and a short record counts for less. A defence slot is worth more than a forward slot.
- Goalies count through goals saved above expected, and count for less on a short record.
- Cap you leave unspent earns nothing. Each spin lists the club’s skaters by how much they would add to the score, most first, then its goalies, the same way.
- Impact vs average, beside each cap hit, is the standings points a player adds over the season compared with a league-average player at his position, on an otherwise average roster. A goalie is counted as splitting the games evenly with an average partner. It is the same whoever you have already drafted.
Each round lands on one club: put one of its players in an open slot, and the next club follows.